Checkpoint Promotion
checkpoint-promotion
Gate fine-tuned checkpoints with drift budgets, paired comparison, and forgetting checks before promotion. Use after a training run produces a checkpoint, when deciding whether a tuned model ships, or when a promoted model needs re-gating against updated goldens.
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Checkpoint Promotion
The Phase 5 gate for the whole plugin: a checkpoint that trains cleanly and beats its task metric still doesn't ship without clearing all four stages below. eval-harness-first built the suite re-run here — this skill is where that suite's baseline decides something.
Input: a trained checkpoint, eval/baseline-<model>.json from eval-harness-first, and the frozen eval/drift-suite.yaml. Output format: promotion-report.md — the four-stage evidence plus a terminal PROMOTE or REJECT verdict that /finetune Phase 5 and /promote-checkpoint consume directly.
The Four-Stage Gate
Each stage gates the next — a failure at stage 2 means stage 3 doesn't run. Stages 2 and 3 share one expensive inference pass, so running them concurrently and applying gate order at verdict time is licensed on a deterministic arena (nothing saved by serializing); a judge-based arena should still wait for stage 2 first — that's where the real savings are.
- Data-quality gate. Before any eval touches the checkpoint: dedup the training set, check for eval-goldens leakage (the exact failure
trace-to-training-data's Hygiene section exists to prevent), and scan for label noise. A checkpoint trained on leaked goldens invalidates every later stage. - Held-out + frozen capability-drift suite. Re-run
eval-harness-first'seval/drift-suite.yaml— MMLU/GSM8K/IFEval plus 200–500 domain-adjacent items — against the checkpoint and diff againstbaseline-<model>.jsonper benchmark against the Drift Budget table below. - Paired arena vs. base. Position-randomized judge, checkpoint vs. base model, same prompts — or the deterministic paired-comparison variant in
references/gate-templates.mdwhen every grader in the harness is deterministic (no LLM-judge; position randomization N/A there). A holdout win that loses the live arena does not ship — stage-2 numbers and stage-3 judgments must agree; a win on frozen goldens and a loss in paired comparison is a real signal, not a discrepancy to explain away. - Canary. 5–10% stratified rollout with auto-rollback for any checkpoint reaching production traffic. Local-only users stop at stage 3 — skipping stage 4 for a local deployment is the correct stopping point, not a shortcut.
Drift Budget
| Drift (pts) | Verdict |
|---|---|
| ≤1 | Noise — proceed |
| 2–5 | Rerun with seed variation before deciding |
| >5 | HARD FAIL — no exception for task gains |
The >5pt row governs regardless of the others: a checkpoint that gained 8 points on the target task and lost 6 points of general capability still fails here — task improvement never buys back a drift-budget breach.
Item count derives from the budget, not convenience: the strict n for a half-width under half the 5pt hard-fail threshold is ~1,300 at typical accuracy (p≈0.7); n=200 is a pragmatic floor (±6pt half-width at that same p, n=50 ±13pt) — report the half-width with every verdict, and treat a margin smaller than it as REJECT (uncertain), not PASS/HARD FAIL. Full math and a 5-run cautionary example: references/gate-templates.md.
RERUN is not a verdict. A 2–5pt drift only ever produces a PROMOTE or REJECT after the seed-variation rerun completes — PROMOTE requires landing back at ≤1pt (noise); any rerun still
1pt — 2–5pt band or >5pt breach
alike — resolves stage 2 to a hard REJECT. No report may reach the Verdict section with stage 2 still showing RERUN.
Catastrophic Forgetting
Unmanaged LoRA fine-tuning loses real general capability, and stage 2 is what catches it:
- ~43% knowledge loss unmanaged — no replay, no regularization.
- ~10% with basic management — some replay or a conservative LR.
- ~3% with replay + EWC — the disciplined case.
- 10–30% general-data replay mix is the standard mitigation — blend general- domain data into training rather than target-task data alone.
If a checkpoint hits the >5pt hard fail in stage 2, work this escalation ladder in order — the one canonical order this skill and references/gate-templates.md both point to:
- Adjust the replay-mix fraction — swap rows, don't add them (adding confounds fraction with total optimizer steps). Dose is not monotonic at small-run scale (<~100 steps) — re-check drift after any swap.
- Lower the learning rate.
- Fewer epochs.
- A smaller LoRA rank — the same rank/LR levers
lora-qlora-recipesandpreference-optimizationtune for the training run, applied here in reverse.
This order is a default, not a law: remediation guidance from a single before/after run pair is a hypothesis — label it low-confidence once any lever produces a reversal, and prefer a seed-variation repeat over trusting the next rung blindly. A lever that clears the drift breach but drops a success-criterion metric below target is a two-sided tradeoff for a human, not a reason to keep descending the ladder. Full reasoning and the 5-run trajectory behind both caveats: references/gate-templates.md.
Disclose drift-suite instruction reuse. A replay row copying the drift harness's exact instruction phrasing (not just disjoint source items) makes that benchmark's post-replay score an upper bound — flag it instruction-familiar, or re-probe with a paraphrase, before treating a near-budget pass as clean.
The Verdict
promotion-report.md covers all four stages as sections and must end with a terminal verdict: `PROMOTE` or `REJECT`, the evidence that produced it, and exactly one top remediation when the verdict is REJECT. Template: references/gate-templates.md. The terminal contract other skills parse:
## Verdict
REJECT
Evidence: domain-adjacent drift
suite dropped 6.2pt (threshold:
>5pt hard fail) despite +8pt on
the target task.
Top remediation: swap the
replay-mix fraction from 10%
toward 20%, holding step count
constant.- REJECT is a result, not an error. A checkpoint that fails stage 2's drift budget or stage 3's arena comparison did its job. Don't treat a REJECT as a failed run needing a rerun of this skill; it's the correct output of a working gate.
- One remediation, not a menu. Evidence sections may list everything observed; the verdict section names the single highest-leverage fix per the escalation ladder above. A report that hedges across three possible fixes hasn't done the prioritization this skill exists to do.
- No auto-retraining. This skill produces a verdict and a report, not a re-triggered training run. A
REJECThands the remediation back to a human decision atfinetuning-method-selectionor the relevant training skill.
Related Skills
eval-harness-first— owns the drift suite and baseline this skill re-runs and diffs against; nobaseline-<model>.jsonmeans nothing to gate against.quantized-export— the only valid next step after aPROMOTEverdict.preference-optimizationandlora-qlora-recipes— own the LR and rank levers in the Catastrophic Forgetting escalation path; this skill diagnoses the breach, those skills own the config that caused it.dataset-curation— owns the replay-mix construction recipe the escalation ladder's first rung applies.
Complete promotion-report.md template with all four stages, the drift-suite scoring table, the paired-arena protocol (item count, position randomization, win-rate threshold), and a replay-mix configuration example: references/gate-templates.md.
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